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They had been designed to be fun and rewarding to use in the campaign, and we still wanted to retain that. The two worst offenders to the balance of endless mode were the Cloaking Rig III and the Shock Trap III. Working on new content with the Contingency Plan DLC was a chance for us to make some changes to the late game balance. After the game had been out for a while, the balance of some of our late game pickups was favoring a smaller set than we would consider ideal.
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Later in development though, it became apparent that players were spending a lot more time in the “endless” mode than we were expecting. We set our sights mostly on the campaign mode in order for that to be as good as we could make it. Being a small team, it was important for us to keep our focus tight while designing Invisible, Inc.
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